![]() Bribing peasants will improve the overall popularity, while taxing makes you more unpopular and lowers the overall popularity. To bribe your peasants, you need to have the gold available to give to them. The tax rate allows you to adjust whether you give your peasants gold ( bribe) or take it from them ( tax). The higher the total, the faster peasants arrive, providing there is space in a hovel for them.ĭepending on various factors, the total popularity figure can go up or down. The number displayed at the top shows the overall popularity this represents the total of the numbers listed below it. Popularity is displayed on the right side of the screen in the village user interface. It is also is a major factor in how much passive honour a village will produce per day. The cost of placement ranges from 2,000 gold, 1,000 wood and 1,000 stone up to 20,000 gold, 10,000 wood and 10,000 stone.Popularity is one of the determining factors in how fast peasants arrive/leave your village. ![]() All Justice Buildings require gold, wood and stone to place. The closer to the village hall, the greater the honour multiplier. The maximum honour bonuses are: stocks - +16 honour & -5 popularity, burning post - +20 honour & -5 popularity, rack- +24 honour & - 5 popularity, gibbet - +28 honour & - 5 popularity. Before these buildings may be placed, players must research Justice in the Education tab of the research tree. Each increases the honour multiplier for the village they are in but gives a negative to popularity. There are four types of justice buildings: Stocks, Burning Post, Stretching Rack, and Gibbet. Chapels, Churches and Cathedrals also require gold to place, ranging from 1,000 to 20,000 gold. All Religious Buildings require stone and wood to place, ranging from 500 up to 30,000 wood and stone. ![]() The faith and honour multiplier bonuses are: small shrine - +1 faith point, large shrine - +4 faith points, Chapel - +8 faith points & +3 honour, church - +15 faith points & +8 honour, cathedral - +100 faith points and +26 honour. Before these buildings may be placed, players must research Theology in the Education tab of the research tree. Some religious buildings also give honour multiplier bonuses. Religious buildings are used to generate faith points, which are used by monks when performing actions in the world. There are five types of religious buildings: Small Shrines, Large Shrines, Chapels, Churches and Cathedrals. The cost of placement ranges from 1,000 wood and 3,000 stone up to 10,000 wood and 15,000 stone. All Entertainment Buildings require wood and stone to place. The maximum popularity bonus for each building is +6. Before these buildings may be placed, players must research Literature in the Education tab of the research tree. The closer they are to village hall, the greater the popularity bonus they give. Only one (1) of each of these buildings may be placed, and each increases the popularity of a village. There are five types of entertainment buildings: Theatre, Jester’s Court, Dancing Bear, Troubadour Arbour and Maypole. The cost of placement ranges from 50 wood, 50 stone and 100 gold up to 500 wood, 500 stone and 1,000 gold. All Decorative Buildings require gold, stone and wood to place. The maximum honour multiplier for each building is: Large flower beds - +2, dovecotes - +4, stone statues - +6, formal gardens - +6, gilded statues - +8. Before these buildings may be placed, players must research Decoration in the Education tab of the research tree. The closer each building is to the village hall, the greater its honour bonus will be. Each increases the honour multiplier of the village they are in. ![]() There are five types of decorative buildings: Flower Beds, Dovecotes, Stone Statues, Formal Gardens and Gilded Statues. The base cost of placement is 200 wood and 400 stone. The size of the hovels may be upgraded with Housing Capacity research, found in the Education tab of the research tree. The closer the hovel is to the village hall, the greater the number of peasants that can be housed in it. Hovels are used to increase the number of peasants which may be housed in a village. The closer that housing, decorative, entertainment and justice buildings are placed to the village hall, the more effective they are. The village hall sits at the centre of every village, and does not need to be placed by the player but can be relocated. ![]()
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